The last of the blood artifacts forged by the powerful Hemomancer Erythros centuries ago.
Bonus: +500 HP +400 mana +8 HP/sec regeneration +200% mana regeneration Bloodpact (passive)
Additional Information:
Starts with 6 charges.
Bloodpact Bloodstone gains 1 charge each time an enemy hero dies in 1600 AoE Each charge gives 1 Mana regeneration per second When the bearer dies, Bloodpact restores 400 + 30 per charge HP to allied units in 1675 range, and Bloodstone loses a third (0.333) of its charges (rounded down) While dead, the bearer gains 1800/1800 AoE vision at the location of death, and gains experience in 1000 AoE at that location Gold lost on death is reduced by 25 per charge Respawn time is reduced by 4 seconds per charge Bloodpact only functions for the highest priority Bloodstone in the inventory